However, there were still a handful of people who still had the conduit gene in their DNA. Second Son takes place seven years after the protagonist from the previous inFAMOUS games, Cole McGrath, gave his life trying to save the world, and it seemed conduits all around the world were killed off. It’s this dynamic that really helps make the story of Second Son enjoyable. Delsin is brash and rebellious, while Reggie is level-headed and tends to operate by the book. The Rowe brothers are the main characters of the game, and serve as opposites for one another. However, unlike most graffiti artists, Delsin’s brother Reggie is a cop who frequently has to arrest Delsin for vandalism. Delsin Rowe, a member of the Akomish tribe, was like any other mid-twenties graffiti artist. InFAMOUS: Second Son, developed by Sucker Punch Productions who are best known for Sly Cooper and the inFAMOUS series, is a story of rebelling against an oppressive governing body. However, there are a few problems here and there, but we’ll talk about those in a bit. Second Son is the third game in the inFAMOUS series and may be the best in the series to date. However, like any super hero story, there are obstacles that stand in his way. Seven years after the New Marais incident, inFAMOUS: Second Son puts you in control of Delsin Rowe, a small time vandal with ambitions to make a name for himself. The drawings seem to indicate that Wire creations might have allowed Delsin to melee from a great distance or even root-out enemies that were entrenched behind cover.It has been three long years since we last stepped into the super-powered romp that is the inFAMOUS series. Yet, Wires is probably the more regrettable reject, given that the snaking design could have opened-up new avenues for gameplay. Glass follows a lot of the same gameplay principles that have been present since the beginning of the series in inFamous - with projectile shards, bomb-like caltrops, and a fortifying cocoon shield, wrapped up in a slick green-crystal visual aesthetic. It's certainly possible that early in the design process, Sucker Punch had an idea of the kind of materials they'd like to see included in the game, along with how each should function in combat, ultimately choosing elements that could be blown-out for more variety as well as look stunning on the next-gen PS4 hardware.īased on the drawings, both the Glass and Wire powers look exceptionally cool. The images provide interesting insight into the game's development process - especially given similarities between the Wire and Neon powers as well as Glass and Brooke Augustine's Concrete ability (also the weapon of choice for D.U.P. Now, thanks to a posting over at Second Son concept artist Levi Hopkins' personal portfolio, inFamous fans are getting a behind-the-scenes glimpse at a few additional powers that were, at the very least, pitched as possible additions to Delsin's arsenal.Īccording to the images, Smoke, Neon, and were not the only conduit abilities that Sucker Punch had considered - since Hopkins' drew-up mock powers for Glass and Wires as well.Ĭheck out the images below (click to enlarge): Given solid sales for the game so far, Sucker Punch will, no doubt, have good reason to get started on the next inFamous series sequel. Still, in spite of all the game's features, which continue to expand thanks to the studio's commitment to stamping out bugs and introducing new options (especially for photo-savvy players), it's hard not to wonder what ideas, characters, and missions failed to make the final cut? Of course, gamers who have already completed the campaign have an entire other side of the Karma system to explore - not to mention plenty of unique in-game trophy objectives to complete. As promised, Sucker Punch Productions has delivered a steady stream of free post-release content in the form of cross-medium "Paper Trail" missions - as Delsin Rowe investigates a series of mysterious murders (via Second Son and viral internet marketing pages). One month after the release of inFamous: Second Son and gamers are still enjoying their superpowers (not to mention the gorgeous visuals of virtual Seattle).
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